Experience Design

Research, interface design and a design system your engineers can actually build from — so the thing that ships is the thing that was designed.

  • 120+ interfaces designed since 2019
  • 4.9/5 average usability score at handoff
  • 3 wks typical time to first tested prototype
OVERVIEW

What this actually involves

Most products do not fail because they look wrong. They fail because nobody watched a real person try to use them before launch. We design in the open, test early, and hand over a system rather than a folder of screens.

Interfaces designed around how your customers actually behave.

  • Tested before it is built

    Clickable prototypes go in front of real users while changes still cost hours, not sprints.

  • A system, not a mockup

    Components, tokens and states, documented so the build matches the design.

  • Accessible by default

    WCAG 2.1 AA contrast, focus order and touch targets checked as part of design, not retrofitted.

  • Handoff engineers like

    Specs, edge cases and empty states written down, so nobody has to guess at 2am.

PROBLEMS WE SOLVE

The things that usually go wrong

01

Users drop off and nobody knows where

Session recordings and funnel analysis first, so redesign decisions are based on behavior rather than opinion.

02

Every screen looks like a different product

One design system with real components, so consistency is the default rather than a review comment.

03

Design and build never quite match

We spec states, breakpoints and edge cases, and stay available through the build to answer questions.

04

Accessibility keeps failing the audit

Contrast, keyboard paths and target sizes are checked while designing, which is far cheaper than fixing later.

CAPABILITIES

What we deliver

01

Discovery & user research

Interviews, analytics review and competitive teardown before any design work starts.

02

Information architecture

Sitemaps, flows and navigation models that match how people actually look for things.

03

Wireframing & prototyping

Low fidelity first, then clickable prototypes that can be tested with real users.

04

Visual & interface design

Type scale, color, spacing and motion, applied consistently across every screen.

05

Design systems

Tokens, components, variants and documentation your team can extend without us.

06

Usability testing

Moderated sessions with recruited participants, with findings ranked by severity.

07

Accessibility review

WCAG 2.1 AA audit covering contrast, keyboard navigation and screen reader behavior.

08

Developer handoff

Specs, redlines, animation notes and edge cases, delivered in a format engineers can work from.

TECHNOLOGY & PLATFORMS

What we build with

Chosen per project, not per habit — the stack follows the problem.

Design

  • Figma
  • FigJam
  • Framer
  • Principle

Research

  • Maze
  • Lookback
  • Hotjar
  • Dovetail

Systems

  • Storybook
  • Design tokens
  • Style Dictionary

Handoff

  • Figma Dev Mode
  • Zeplin
  • Notion
HOW WE WORK

From first call to handover, no surprises

  1. Discover

    Understand your users, business and the problem worth solving

  2. Define

    Turn insights into clear goals, requirements and user journeys

  3. Explore

    Explore concepts, interactions and solutions that could work

  4. Design

    Create polished interfaces and experiences built around real users

  5. Validate

    Test, refine and prepare the experience for development

WHY TELCO

Four reasons clients stay

01

Why choose us

ENGAGEMENT MODELS

Work with us the way that fits

Start with one and move between them as the work changes.

FREQUENTLY ASKED

Experience Design — common questions

An MVP sprint runs six to ten weeks from kickoff to a live product. A full build is usually three to six months depending on integrations. Maintenance retainers are ongoing. We give a range at proposal stage and a fixed date once scope is agreed — and if something slips, you hear it in that week’s update rather than at the end.

Fixed price for defined scope, a fixed fee for an MVP sprint, and a monthly rate for dedicated teams and support retainers. We do not bill hourly for delivery work — it rewards the wrong thing. Estimates come with the assumptions written down, so when something changes you can see exactly what moved.

You do, in full, from the first commit. Repositories are in your organisation, infrastructure is in your accounts, and design files are shared with your team. There is no license to renew and no dependency on us to keep operating. If you want to take the work in-house, we will help with the handover.

Two weeks of hypercare is included with every build — the team that shipped it stays on call for bugs and adjustments. After that most clients move to a support retainer covering monitoring, updates and a monthly allowance for changes. Some take it in-house instead, which is a perfectly good outcome.

Yes, and often that is the better arrangement. We can embed alongside your developers, take one workstream while they take another, or pick up an existing codebase. For inherited code we start with a short audit so both sides know what we are dealing with before committing to a timeline.

Small changes are absorbed. Anything that moves the date or the price gets written up as a change note with both impacts stated, and nothing starts until you approve it. The point is that there are no surprises at invoicing — you should always know what a decision costs before you make it.

For anything beyond a small, well-defined piece, yes. A paid discovery phase of one to two weeks produces a scope, an architecture outline and a costed plan — which you own and are free to take to another supplier. Quoting a complex build without it produces a number that is wrong in one direction or the other.

We agree the success measures before starting and instrument for them during the build, so the data exists from launch day rather than being retrofitted. That might be conversion rate, time saved per week, support ticket volume or crash-free sessions. If a number cannot be named up front, that is usually a sign the scope is not clear yet.

Still not sure what you need? Talk it through with an engineer. (480) 945-1963
READY WHEN YOU ARE

Final CTA — headline

A 30-minute call is usually enough to tell you whether we are the right fit, what it would take, and roughly what it would cost. No deck, no pressure.

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